MOTIVATE


DISCLAIMER

This is not a professional website but a personal blog that is in no way connected to Sheridan Institute of Technology. I am the author of the content that can be found here. The opinions expressed here are my own and are the result of my highly disorganized and dysfunctional mind. Motivation Animation is not responsible for the content of external internet sites nor should I be held responsible for content posted in this blog or re-posted elsewhere. If you, the reader, want further explanation, clarification or have any questions I would encourage you to email me with specific questions.

Sunday, November 9, 2014

Sheridan Animation Portfolio 2015 - HINTS AND TIPS

Sheridan Animation Portfolio 2015 

Here are some basic guidelines and tips for Sheridan Animation Portfolio. I'm going to try and reexamine some of the strengths and weaknesses of some portfolios while simply give prospective students some examples and ideas for stronger portfolio building. I'm going to try and avoid the general concepts of the Sheridan Animation portfolio because there is much already outlined in the Sheridan Animation. 

I'm also going to be updating this post as I go or adding different parts. As I'm busy with schoolwork and other jobs this is the best I can do under the time frame. 

Life Drawing

Life drawing is focused primarily on structure and form. How well are you showing this in your work? Are you an experienced 'life-drawer'? 

Often I find the challenge in most artists applying into Sheridan Animation (SHAN) is their weakness in lifedrawing. Some applicants often use very illustrative and abstract ways to illustrate the human form. For example, lots of scribbling lines or or simply too much line. You must try to be clear in illustrating the human body (anatomy) and the pose (expression, pose of the model). Moreover, I find students lack the understanding of the quality of work that their life drawing must be at. The core principles of the program (according to some students) relies heavily on lifedrawing for the first two years. Some students apply with very weak drawings skills into a program where its all about drawing skills. So it's important to get education on this as early as possible.

The only way to get better at lifedrawing is to practice practice practice. Find out more resources on how SHAN students illustrate anatomy and research how other artists (that work in animation) apply life drawing to their art. 

Character Design

Design and building characters for the character rotation focuses on similar principles as life drawing: form, structure, creativity, believablity, and also general line quality. There is heavy competition in this category next to all other applicants. What to draw? What character's are good to draw?

Generally, its just about finding a creature or character that works and is believable. Find something that honestly works for you and really own that character. I've seen enough upright anamorphic and upright human male/female characters to see that [unless they're done perfectly] they lose marks in creativity. What am I trying to say? It's a character design assignment so give the character some character. Make it unique and powerful so that when anyone sees its they will be amazed.

Furthermore, traditional characters adhere to some principles of structural anatomy while some are purely designed well enough that the structure makes clear sense. Most often the case for Sheridan Animation we are looking at the most basic structural principles that give three-dimensionality to a character and in addition make a character anatomically correct. Simply put, you want to design a character that has the underlying designs of structure and form. These concepts like anatomy, structure, and believabilty are found in all creatures--real and make believe. 

My only advice is to keep on drawing the character and practice drawing structurally with it and for all characters for that matter.


MORE TO COME

Tuesday, September 2, 2014

Get in Touch WITH ME




I encourage everyone to get in touch with me over Facebook if you want me to write about some different aspects of art or the Sheridan Animation program!

 I'm working on some new posts about cafe sketching, sketching in general, ideas from major layout artists working in animation, and anything about everything. Would that interest you?

While there are some things I may not talk about I'm definitely open to hearing some criticism, new ideas, or simply any questions or comments. 


https://www.facebook.com/MotivationAnimation



Stay positive! Stay hungry! Take care.

Friday, August 22, 2014

Sheridan Animation is tough!// What do I blog about?

I've been getting a lot of comments recently about my activity on this page. Oddly enough my views have skyrocketed in the past year to two years but my heart wasn't in it simply because I had so much work to do within the degree of Sheridan Animation. Albeit, work is work and life is challenging but I'll see if I can start off small and maybe put up information that's small and light for everybody to read. So I'll keep it short and sweet. I'll try and put up more stuff. That's a promise that I hope to keep. I'll provide anything and everything I have. The truth is I have too much information as I research more than most students and network more than most students. Let me get right into it! To start things off here's a photo of my messy workspace. What am I doing? I'm sketching!
Here are some artists I've been enjoying all summer. Everyone I'm posting has something to do with animation. I wanted to focus are artists in animation more or less. Shane Glines, very reminiscent of of Stephen Silver for me, artist for WB ANIMATION http://instagram.com/shaneglines
Louie Del Carmen, one of my favourite artists for sketches, pixar storyboard artist http://instagram.com/louiedelcarmen
Jasmin Lai, bg artist for stephen universe, love love love her work http://ducksofrubber.tumblr.com/